video games

Thu
9
Apr
2015
New translation available
Submitted by hannah

Text by Stéphanie TROUILLARD

The French army wants to recruit a new generation of cyber warriors –...

Mon
08
Dec

Call of Duty: gaming's role in the military-entertainment complex

How a writer on the world’s biggest shoot-’em-up has come to advise Washington on the future of warfare

Six months after Dave Anthony left his job as a writer and producer on the video game series Call of Duty, he received an unexpected phone-call from Washington DC.

That week, the caller, Steve Grundman, a former Pentagon official who served in a succession of appointments at the US Department of Defense during the 1990s, had been watching his son play Call of Duty: Black Ops 2. “Grundman told me that he’d been struck by the realism and authenticity in the game and in particular the story,” says Anthony. “So struck by it, in fact, that he’d been compelled to track me down.”

Thu
06
Nov

The US Military’s Totally Cool Mobile Enlistment Exhibits

Image: The Extreme Truck, a 15,700-pound mobile recruitment vehicle that roams the country dazzling prospective soldiers. Photo courtesy of the US Army

For decades, the US military has been using souped-up mobile exhibits to recruit prospective soldiers. In July of this year, the military deployed the latest addition to a fleet that roves the country hoping to win the hearts and minds of American youth. The new vehicle, known as the Extreme Truck, is equipped with two 32-inch gaming stations, a 60-inch flat-screen television, several smaller TVs, and pull-up and push-up platforms. It has its own Facebook page, which, at press time, has been liked 111 times.

Thu
09
Oct

US Uses Video Games to Recruit Drone Pilots as Young as 12

New documentary exposes U.S. disturbing U.S. tactics for hiring drivers of killer unmanned aircrafts.

Gamers as young as twelve years old have been targeted for recruitment as U.S. drone pilots, a new documentary reveals.

According to director of DRONE Tonje Hessen Schei, video games and virtual reality have been a U.S. Army recruiting tool for a while now, including the invention of their own game America's Army.

Gamers as young as twelve years old have been targeted for recruitment as U.S. drone pilots, a new documentary reveals.

According to director of DRONE Tonje Hessen Schei, video games and virtual reality have been a U.S. Army recruiting tool for a while now, including the invention of their own game, America's Army.

Thu
25
Sep

Canadian military spent thousands on Xbox Live recruitment ads

There are a lot of young men who play Call of Duty on their Xbox consoles, so it makes sense that the government would use Xbox Live as a billboard for recruitment ads for the Canadian Forces.

In case you weren’t aware, Xbox consoles connected to Microsoft’s online service show paid advertisements on the system’s main menu screen. The Ottawa Citizen reports  the Department of National Defence and Canadian Armed Forces started paying for these ads between 2006-07. So much of the ads likely appeared on the Xbox 360.

Documents say the purpose of the ads was indeed to reach an audience of males between the ages of 18-24. The audience is described as “18-24-year-olds, male & female, looking for adventure & excitement and/or interested in helping others.”

Tue
16
Sep

Playing War: How the Military Uses Video Games

, October 10 2013

A new book unfolds how the “military-entertainment complex” entices soldiers to war and treats them when they return.

Photo: A screenshot from America’s Army

Mon
01
Sep

Japan Military Fair Sees Record Number of Gamers, Recruiters

A record number of Japanese flocked to a trade show for military paraphernalia and gaming that attracted recruiters for the country’s Self-Defense Forces, the latest sign Japan is shaking off its postwar pacifism.

About 4,000 people, including a growing number of women, attended the March 30 “Victory Show” and related “ASGK Festival” in Tokyo to shop for military uniforms and model weapons, take target practice with air guns and show off their prowess at the World of Tanks video game. That’s the largest crowd since the now-quarterly event started in 1981, when it drew about 80 people, organizers said.

“About 10 times more people come to our booth here than at ordinary venues,” said Nobuaki Sato, one of four SDF members from the northern prefecture of Iwate staffing the recruitment stall. “You can feel the interest.”

Fri
08
Aug

Engage: the Military and Young People

A short film made by Headliners and ForcesWatch, 2014

Why does the military have a 'youth engagement' policy and why is the government promoting 'military ethos' within education? What is the impact of military activities taking place in schools? ForcesWatch have been working with the charity Headliners and a group of young people in London to produce this short film which explores these questions and gives teenagers the opportunity to voice their reaction to the military’s interest in their lives.

Engage: the Military and Young People
Tue
18
Mar

Military Recruiters Have Gone Too Far The Pentagon is using video games to infiltrate middle schools.

A team of CyberPatriot Marine Military Academy cadets partake in the Cyber Patriot National High School Defense competition, in Harlingen, Texas, on Jan. 14, 2012  Read more: Military Recruiters Have Gone Too Far | TIME.com http://ideas.time.com/2013/09/17/military-recruiters-have-gone-too-far/#ixzz2wKtBez6w

Corey Mead -

In its rush to find the next generation of cyberwarriors, the military has begun to infiltrate our high schools and even our middle schools, blurring the line between education and recruitment. The Air Force, for example, runs a “CyberPatriot” national high school cyberdefense competition, geared toward influencing students to pursue careers in cybersecurity. The Pentagon, meanwhile, has its own annual “Digital Forensics Challenge,” in which teams of players develop their own investigative tools. But no one is as innovative in his approach as Colonel Casey Wardynski (ret.)—for 16 years the Army’s top economist and now the superintendent of schools in Huntsville, Ala.

Mon
17
Mar

Building The Perfect Kill House With Video Games

Training to kill with video games

Brian Crecente -

Armed with M4 automatic rifles, swathed in body armour and combat fatigues, the five-man US Special Forces Airborne entry team stacks up outside the entrance to the house.

An explosion sends bits of the door flying inside. The men slide through the still-smoking opening, fanning to the right and left, guns up, safeties off, fingers on triggers. The live rounds start flying almost immediately. Bullets tear through the men standing inside the house, knocking them to the ground. One round hits a terrorist in the head, a bright red plume of blood splatters against the wall.

Special Forces don’t usually play games, but for their Fort Bragg training they sometimes make an exception to that rule.

The Laser Shot Virtual Shoot House gives these specialised warriors a chance to blow in doors, fire live ammo and take out life-sized enemies, all in a real environment helped along by quite a bit of video game technology.

Fri
28
Feb

Call of Duty: Feeding the Venezuela Haters or Just Dumb Fun?

Almagro is a red-beret wearing, Simon Bolivar-admiring and vehemently anti-US Venezuelan dictator who used petrodollars to forge a nightmare alliance of South American nations.

Ryan Mallett-Outtrim -

If ideology shapes our fantasies as Zizek suggests, then Call of Duty: Ghosts is imperialism distilled.

“How do we experience ourselves ideologically? What do we find worth fighting for? What's the meaning of our life?”

This is how Slovenian philosopher Slajoj Zizek launched a response to the question of why he finds cinema such a useful tool for analysing modern capitalist ideology during a recent interview with Vice.

Answering his own questions, he continued, “You have to look at Hollywood, where you get it [ideology] in pure, distilled form.”

The interview was about Zizek's latest film, The Pervert's Guide to Ideology. In the film, Zizek essentially argues that even in our dreams and fantasies, we cannot escape the dominant ideologies of our time.

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